Warning: The following review contains a spoiler near the end. If you haven’t played it yet, quickly scroll down to where it says END OF SPOILER.
After almost a year, I finally caved in and bought myself a PS4, alongside Infamous Second Son. I suppose it was inevitable that I would cover this game, seeing as how I reviewed Infamous 1 and 2 last year. Anyways, what do I think about Sucker Punch’s latest game and transition to a new console? Well, that’s what I’m here to find out.
When a video game based on The Legend of Korra was announced, I was excited because Platinum Games was developing it. As I stated in my Bayonetta review, they are the king of action games, providing high-quality titles that are nicely paced, fun, stylish, and replayable. Also, we have Tim Hedrick, one of the writers of the show, writing the story, and creators Michael Dante DiMartino and Bryan Konietzko having some involvement. What could go wrong?
Oh, yeah, the critics weren’t favorable towards it. Fan response, on the other hand, was positive, according to many Steam reviews. I was hesitant to buy it, but I quickly got over that and purchased it. Um… it’s not AS bad, but it’s certainly not an impressive title.
Platinum Games are certainly the best action game developers today. They certainly know how to make high-quality games that are fun, replayable, and stylish. Even some of their weakest titles are satisfying to play through.
Among the designers include Hideki Kamiya, who has directed a lot of critically-acclaimed titles including Resident Evil 2, Devil May Cry, Viewtiful Joe, and Okami, so he’s got quite a resume. Today, I’m going to be reviewing one his greatest achievements, Bayonetta, in honor of the sequel that recently came out. Continue Reading
After the success of the first Infamous, Sucker Punch immediately worked on the sequel and was released two years later. How well does it live up to the original? Does it surpass it in every way? Let’s find out. Continue Reading
As Infamous: Second Son for the PS4 hits stores this month, I will be taking a look back at the first two games in the Infamous series. Continue Reading
In the year 2000, Syphon Filter 2 not only came out, but the PlayStation 2 as well. Since many companies started to make games for that console, Eidetic, now changing their name to Bend Studio, remained to make one more Syphon Filter game on the PlayStation, making it yet another PS1 trilogy along with Crash Bandicoot, Spyro, Tekken, and other franchises for that console. Was it worth making it on the PlayStation, or should the developers have jumped to PlayStation 2 instead? Let’s find out as I review Syphon Filter 3. Continue Reading
After the success of Devil May Cry on the PS2, it was inevitable that sequel would be in the works in order to live up the former’s success. However, not everything went great during development. Hideki Kamiya, who directed the first game, was not brought back to develop the sequel, a move that disappointed him. He would later work on other titles like Viewtiful Joe, Ōkami, and Bayonetta, but no Devil May Cry games.
When the game was first released, critical and fan response was lukewarm at best in contrast to its predecessor. Today, I will take a look at the black sheep of the Devil May Cry franchise (next to the reboot) and see if it’s worthy of the reception it got. Continue Reading