Warning: The following review contains a spoiler near the end. If you haven’t played it yet, quickly scroll down to where it says END OF SPOILER.
After almost a year, I finally caved in and bought myself a PS4, alongside Infamous Second Son. I suppose it was inevitable that I would cover this game, seeing as how I reviewed Infamous 1 and 2 last year. Anyways, what do I think about Sucker Punch’s latest game and transition to a new console? Well, that’s what I’m here to find out.

When a video game based on The Legend of Korra was announced, I was excited because Platinum Games was developing it. As I stated in my Bayonetta review, they are the king of action games, providing high-quality titles that are nicely paced, fun, stylish, and replayable. Also, we have Tim Hedrick, one of the writers of the show, writing the story, and creators Michael Dante DiMartino and Bryan Konietzko having some involvement. What could go wrong?
Platinum Games are certainly the best action game developers today. They certainly know how to make high-quality games that are fun, replayable, and stylish. Even some of their weakest titles are satisfying to play through.
After the success of the first Infamous, Sucker Punch immediately worked on the sequel and was released two years later. How well does it live up to the original? Does it surpass it in every way? Let’s find out.
As Infamous: Second Son for the PS4 hits stores this month, I will be taking a look back at the first two games in the Infamous series.
In the year 2000, Syphon Filter 2 not only came out, but the PlayStation 2 as well. Since many companies started to make games for that console, Eidetic, now changing their name to Bend Studio, remained to make one more Syphon Filter game on the PlayStation, making it yet another PS1 trilogy along with Crash Bandicoot, Spyro, Tekken, and other franchises for that console. Was it worth making it on the PlayStation, or should the developers have jumped to PlayStation 2 instead? Let’s find out as I review Syphon Filter 3.
After the success of Devil May Cry on the PS2, it was inevitable that sequel would be in the works in order to live up the former’s success. However, not everything went great during development. Hideki Kamiya, who directed the first game, was not brought back to develop the sequel, a move that disappointed him. He would later work on other titles like Viewtiful Joe, Ōkami, and Bayonetta, but no Devil May Cry games.
Early this summer, a new Ratchet& Clank game was announced; this time, it was a traditional game, and what a better way to end the series on the PS3 before making its leap to the PS4. Today, I take a look at the latest Ratchet & Clank game, subtitled Into the Nexus.
Ratchet & Clank: Into the Nexus comes out in North America tomorrow and today I finish my retrospective of the series by reviewing the latest game, Ratchet & Clank: Full Frontal Assault. Originally, the game was only going to be downloadable like Quest for Booty, but Insomniac Games decided to release it as a physical copy as well. Since it is yet another experimental Ratchet & Clank game, was it worth the $20 overall? Let’s find out.
Despite the implication that the Ratchet & Clank series ended with A Crack in Time, a new installment was announced in the Gamescom 2010 conference. Fans were skeptical of it due to its focus on four-player cooperative play and the new character designs. When the game was released, All 4 One got moderate reviews. I will be taking a look and see whether the game was worthy of the reception it got.