With the success of the first installment, the Ratchet & Clank series would only get better with the sequel subtitled “Going Commando”, which is the first amongst many suggestive-sounding subtitles. What made this game so revolutionary? Let’s find out.
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| Box art featuring the titular characters. |
Ratchet & Clank is one of my favorite video game franchises of all time. Since the next game, Into the Nexus, comes out in North America this month, I thought it would be great to do a written review on every installment to show my appreciation for the series. I begin Ratchet & Clank by reviewing the first installment, simply titled Ratchet & Clank.
After finishing the Spyro trilogy on the PS1, Insomniac Games parted ways with the series to develop a new franchise, and while I’ve never played the Spyrogames (yet), I thought it was a great decision overall, pretty much like how Naughty Dog parted ways with Crash Bandicoot to begin Jak and Daxter. What resulted was the beginning (I’ll say it again) of one of my favorite video game franchises of all time. But with several sequels making improvements and new additions, does this game hold up as well? Let’s find out.

Final bosses in video games are usually one of, if not, the most anticipated parts in a game. You’ve worked your way through and now it’s time for the game to come to a close. While most of the final bosses in the Ratchet & Clank series were nothing to brag about, I’ve found at least five that stood out amongst fans of the series, some being my personal picks. What I’m picking are the most intense and effective boss battles that, in the end, left gamers satisfied that they have played this game and want to play the whole game again, just to fight that boss.
Also, there’s obviously going to be spoilers, so if you haven’t played all the Ratchet & Clank games, feel free to click the back button. Otherwise, enjoy my first written Top 10 list. This is my Top 10 Final Bosses in the Ratchet & Clank series. Continue Reading


